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   Descent BB Forum Index > Descent Support > Descent 3 Graphics Settings - 'Ignoring' my settings? Post new topic   Reply to topic
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Handsomedan
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PostPosted: Sun Aug 09, 2009 2:19 pm Reply with quote

So, I'm running Descent 3, and I've got a much newer rig than the game (obviously), but it will only run in very low settings, I've tried DX and OpenGL, and they both have the same issue.

It won't run above 1024x768, if I select one of those, it just moves down to 640x480(and the list of resolutions still says whatever I selected). Also, it will give me the option for 32 bit color, but it very clearly won't actually DO 32 bit color...

Can someone help me out here? I've seen this game look much better, but it seems to be stuck looking like @ss....

My specs:

AMD Athlon X2 3800+
2GB DDR Ram 333MhzFSB(I know, it's slow ram for this system, but it's still plenty fast for this game)
Geforce 7300 GT (Again, a lower end card, but still FAR more than one needs to run this title on max settings)
Windows XP SP3 (32 bit)


Any suggestions are appreciated! ^_^
Krom
DBB Admin




PostPosted: Sun Aug 09, 2009 3:16 pm View user's profile Reply with quote Send private message

Descent3 (and windows itself) would refuse to switch to a resolution if your monitor driver was spitting back that the monitor doesn't support it. What are your monitor specs?

Also, 32 bit color only works in direct3d mode, its outright broken in OpenGL and will never switch from 16 bit.

_________________
(19:11) [D3k]Gooberman: pffft, I didnt get owned baal, you just got 60 lucky fusion shots
Handsomedan
Guest




PostPosted: Sun Aug 09, 2009 4:40 pm Reply with quote

My monitor is an Acer 23" X233H, and it natively supports:

640x480
800x600
1024x768
1152x864
1280x800
1280x1024
1440x900
1600x900
1920x1080


So.... Going above 1024x768 should be no problem. And why won't it switch to 32bit in DirectX either?
Handsomedan
Guest




PostPosted: Sun Aug 09, 2009 4:42 pm Reply with quote

Also, Windows natively detects and can run my desktop (And any other game) in all the resolutions listed above just fine, as well as 32bit color.
Krom
DBB Admin




PostPosted: Sun Aug 09, 2009 7:55 pm View user's profile Reply with quote Send private message

Your monitor is a glorified television screen, descent3 doesn't support any of the resolutions you listed over 1024x768 from the menus, you need to use a custom resolution command line to use them. For the best results just run the game with this in the command line: -width 1920 -height 1080 -aspect 1.78

_________________
(19:11) [D3k]Gooberman: pffft, I didnt get owned baal, you just got 60 lucky fusion shots
Handsomedan
Guest




PostPosted: Sun Aug 09, 2009 11:01 pm Reply with quote

So... In some ways we're improving here...


<a href="http://usera.ImageCave.com/rickianblaster/Screenshot002.jpg"><img src="http://usera.ImageCave.com/rickianblaster/icth_Screenshot002.jpg.jpg" alt="Free image hosting at imagecave.com"></a>
Handsomedan
Guest




PostPosted: Sun Aug 09, 2009 11:03 pm Reply with quote

Here's a link to the screenshot. As you can see, it's running the game in a VERY small portion of the screen, and there are some major texture issues, things are showing up with textures they shouldn't have, and the textures change based on how close I am to the texture.

http://usera.ImageCave.com/rickianblaster/Screenshot002.jpg
Pun
DBB Admin




PostPosted: Sun Aug 09, 2009 11:05 pm View user's profile Reply with quote Send private message

Sorry. HTML is not supported in forum posts, for obvious reasons. Try using bbcode.
Pun
DBB Admin




PostPosted: Sun Aug 09, 2009 11:06 pm View user's profile Reply with quote Send private message

PS - try hitting the "+" key on your keyboard to fix that problem in the screenshot.
Grendel
Ninja Admin




PostPosted: Sun Aug 09, 2009 11:09 pm View user's profile Reply with quote Send private message

Handsomedan wrote:
Here's a link to the screenshot. As you can see, it's running the game in a VERY small portion of the screen

Hehe -- hit the = key until the picture fills the screen. Needs to be done once after setting resolutions via cmd line. Don't know about the textures tho, sorry.
Handsomedan
Guest




PostPosted: Sun Aug 09, 2009 11:21 pm Reply with quote

So, I've got the widescreen issue fixed, I see that there are three solutions folks are working with, and everyone has their reasons for supporting each, and I really don't want to join that argument. That said, here's a screen of what I'm looking at now.

As you can see, the textures are um... well, interesting. If I was going to a children's theme park, all these bright colors might make sense... But not so much in D3, suggestions?

http://usera.ImageCave.com/rickianblaster/Screenshot003.jpg

So, anyone have some suggestions for fixing the textures? I've got 512mb DDR3ram on my video card, and 2gb of system ram... That shouldn't be happening.
BUBBALOU
Insane!




PostPosted: Mon Aug 10, 2009 12:58 am View user's profile Reply with quote Send private message

corrupted hog file

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I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Handsomedan
Guest




PostPosted: Mon Aug 10, 2009 9:50 am Reply with quote

So, I took bubba's suggestion.

I uninstalled D3, double-defragged my hdd, which had been defragged in the last week or so anyways, rebooted, and reinstalled D3.


...Same problem. The hog file is obviously fine. But that was definitely a good suggestion.


Anyone got another idea?

Here are a few screens from after the re-install, at first glance(Before things got very close) I thought it might be fine, but still not there yet...


http://usera.ImageCave.com/rickianblaster/Screenshot004.jpg

http://usera.ImageCave.com/rickianblaster/Screenshot005.jpg


And hey, don't the enemies look just fantastic?
http://usera.ImageCave.com/rickianblaster/Screenshot008.jpg


Thanks again for all the suggestions and support so far guys! I love these games, but never got the chance to polish this one off before.
Foil
2*pi*r




PostPosted: Mon Aug 10, 2009 10:24 am View user's profile Reply with quote Send private message

The last time I saw incorrect textures like that, it turned out to be bad video drivers. What version of the NVidia drivers are you running?

[Edit: Also, when you uninstalled D3, did you wipe the folder where it was installed? (A custom .hog file left in the folder after uninstall could cause that.)]

_________________
"You seem a decent fellow. I hate to kill you."
"You seem a decent fellow. I hate to die."
BUBBALOU
Insane!




PostPosted: Mon Aug 10, 2009 11:24 am View user's profile Reply with quote Send private message

Can you please run Descent 3 in OpenGL... thanks or turn off the texture compression

Btw how long have you had the original Descent3 CD's or dual jewel pack

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Handsomedan
Guest




PostPosted: Mon Aug 10, 2009 8:53 pm Reply with quote

Okay, so I tried OpenGL, and it seems to indicate that the problem has nothing to do with the game files themselves.

http://usera.ImageCave.com/rickianblaster/Screenshot017.jpg

The game loads up, and looks fine, I mean the textures are spot on, it's great. Unfortunately, you can run 32 bit color in OpenGL(At least not from what I've heard, I'm a bit rusty on my OpenGL, since it's all but stopped existing for newer games).

Anyways, things look CORRECT now, except for the fact that I can't get 32bit color, so things look a bit washed out and 'smudgy' to me. The title looks cleaner than it did in Direct X, but... There is one other problem.


If I do go out of the game, and then back in (Through exiting to menu and loading another save, or by using the Alt+Tab keystroke), I get strange graphical anomolies.

Like this:
http://usera.ImageCave.com/rickianblaster/Screenshot016.jpg

And like this:
http://usera.ImageCave.com/rickianblaster/Screenshot014.jpg

It seems to be some sort of crash with the graphics driver for OpenGL, I'm guessing because it's an older graphics coding language, it may not be the most stable thing on earth.

So, knowing that the problem is with using the game in Direct X, and NOT with my .hog files being corrupted in any way, is there something that can be done, shy of downgrading my video card drivers to something prehistoric? I'm running the VERY latest drivers from NVidia, because I am also beta testing an unnamed MMO project which will not function otherwise... And to be honest, with so many other games requiring the newer drivers, downgrading just to play a ten year old game seems pretty silly, is there another option to allow Direct X and 32 bit color to render correctly? Or am I stuck with the slightly unstable OpenGL?
BUBBALOU
Insane!




PostPosted: Mon Aug 10, 2009 9:10 pm View user's profile Reply with quote Send private message

We're down to your drivers, can you create a custom 3d game setting in the nvidia control panel, for d3. the exe is main.exe in your d3 folder turn off the global settings one by one until you find the culprit

If you do not have a the NivdiaControl Panel, then please install Nvidia Drivers.

Thanks

PS-Nvidia Drivers installed by Microsoft Update= BAD MOJO!

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Handsomedan
Guest




PostPosted: Mon Aug 10, 2009 9:15 pm Reply with quote

So... I'm intimately familiar with the NVidia control panel (How else could you ever get Crysis to run at ALL on a system limited to a 400Mhz FSB? Hmm?)... And going through and addressing the settings for main.exe was the first thing I did, I literally tried turning everything off, and it didn't fix the texture problems, I REALLY thought it might have something to do with anisotropic filtering or conformant texture clamps, but none of that seems to do the trick.

And yes, I ALWAYS get my drivers straight from NVidia, I may be rusty on my older bits like OpenGL, but In know better than to depend on M$ for my graphics updates. ^_^
Grendel
Ninja Admin




PostPosted: Mon Aug 10, 2009 11:00 pm View user's profile Reply with quote Send private message

Handsomedan wrote:
If I do go out of the game, and then back in (Through exiting to menu and loading another save, or by using the Alt+Tab keystroke), I get strange graphical anomolies.

Like this:
http://usera.ImageCave.com/rickianblaster/Screenshot016.jpg

And like this:
http://usera.ImageCave.com/rickianblaster/Screenshot014.jpg

That's broken ever since the 163.75 (IIRC) drivers, probably because a change in Nvidia's OpenGL implementation. You can try to downgrade or live w/ it..
Handsomedan
Guest




PostPosted: Mon Aug 10, 2009 11:04 pm Reply with quote

Thanks again to all of you for providing so much assistance to me, it's nice being able to enjoy this game again, in a few days, I'll have the wall arm mount for my monitor, and will have room to break out the joystick and nostromo pad to really get into this game, and I have all of you to thank for the fact that it will be a blast to play again!


Thanks all! ^_^
BUBBALOU
Insane!




PostPosted: Mon Aug 10, 2009 11:13 pm View user's profile Reply with quote Send private message

You're welcome Samus

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Foil
2*pi*r




PostPosted: Tue Aug 11, 2009 8:18 am View user's profile Reply with quote Send private message

Handsomedan wrote:
...break out the joystick and nostromo pad...


Which stick, and which of the Nostromo pads? (Just curious; I use an MS Precision Pro and the N52te.)

_________________
"You seem a decent fellow. I hate to kill you."
"You seem a decent fellow. I hate to die."
BUBBALOU
Insane!




PostPosted: Tue Aug 11, 2009 8:53 am View user's profile Reply with quote Send private message

Foil wrote:
I use an MS Precision Pro and the N52te


I am still wondering why you use an old gameport joystick in this day and age

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Foil
2*pi*r




PostPosted: Tue Aug 11, 2009 9:51 am View user's profile Reply with quote Send private message

BUBBALOU wrote:
I am still wondering why you use an old gameport joystick in this day and age


You're wondering, because you're making an incorrect assumption. Heh, I thought you were the self-proclaimed joystick guru. Rolling Eyes

For your edification, the Precision Pro comes in two flavors. The one I use is USB/digital, not gameport/analog.

_________________
"You seem a decent fellow. I hate to kill you."
"You seem a decent fellow. I hate to die."
BUBBALOU
Insane!




PostPosted: Tue Aug 11, 2009 10:05 am View user's profile Reply with quote Send private message

No matter how you try to describe it (a PP1) , this joystick is still a Gameport with a USB adapter.

Microsoft Sidewinder Precision Pro Joystick (never had an analog version)



The PP2 as it is known (nickname) is something completely different than pictured above

Microsoft Sidewinder Precision 2 Joystick



Even the Sidwinder 3DPro is not a Analog Joystick, and that predates both of these joysticks

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Foil
2*pi*r




PostPosted: Tue Aug 11, 2009 10:49 am View user's profile Reply with quote Send private message

Tell me something I don't already know, Bubbs.

If you want to insist on decrying the USB P-Pro as a "gameport joystick", go ahead.

For your information, the adapter lets it interface directly as a digital USB device (a bit like Grendel's adapter, not those generic gameport->USB converters).

_________________
"You seem a decent fellow. I hate to kill you."
"You seem a decent fellow. I hate to die."
MD-2389
Insane!




PostPosted: Tue Aug 11, 2009 11:35 am View user's profile Reply with quote Send private message

Shit, just get a room and get it over with. Laughing
Grendel
Ninja Admin




PostPosted: Tue Aug 11, 2009 12:10 pm View user's profile Reply with quote Send private message

BUBBALOU wrote:
No matter how you try to describe it (a PP1) , this joystick is still a Gameport with a USB adapter.

Correct -- the PP has native USB support and the adapter is exactly that, an adapter. Not a converter. You can cut the gameport connector and wire a USB connector to the cable.

BUBBALOU wrote:
Even the Sidwinder 3DPro is not a Analog Joystick, and that predates both of these joysticks

Neither are the PP, 3DPP, and FFP. These are all digital sticks basing on the 3DP design and all of them can connect to a gameport. Not in analog mode tho, you will need a driver that treats the button information as a synchronous serial data stream.
BUBBALOU
Insane!




PostPosted: Tue Aug 11, 2009 1:13 pm View user's profile Reply with quote Send private message

That's what I said Grendel about analog, no need to drag it out even farther, I'm not the one who claimed it was analog at any time
Foil wrote:
For your edification, the Precision Pro comes in two flavors. The one I use is USB/digital, not gameport/analog.


Now take a MS Force Feedback Pro plug it into that USB adaptor and tell me what happens. it's still a gameport joystick, it doesn't work

Also they were called Precision Pro 2.0 which were re-released versions of the Original Joystick and included the USB-Adapter and the additional usb chip on the joysticks circuit board. Not to mention the adapters are not backward compatible with previous versions of that particular joystick series (Precision Pro x) as to which your own post insinuates... but that's ok Laughing

People are probably wondering what a 3DPP is - that's what they called the Precision Pro (3D Pro Plus) until the "3D Pro" Line was dropped

I asked a simple question of preference since the gameport versions have an issue with the static buildup...nothing more, yet Vern up there twisted it into something else Rolling Eyes Typical

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Foil
2*pi*r




PostPosted: Tue Aug 11, 2009 1:53 pm View user's profile Reply with quote Send private message

BUBBALOU wrote:
I'm not the one who claimed it was analog at any time


No one said you did.

BUBBALOU wrote:
Not to mention the adapters are not backward compatible with previous versions of that particular joystick series (Precision Pro x) as to which your own post insinuates...


?? Where did Grendel imply or insinuate that the adapters are compatible with anything other than the USB Precision Pro?

BUBBALOU wrote:
I asked a simple question of preference since the gameport versions have an issue with the static buildup...nothing more, yet Vern up there twisted it into something else Rolling Eyes Typical


Come on, B. You weren't referencing static buildup. You took a poor shot at my choice of joystick, "I am still wondering why you use an old gameport joystick in this day and age", and I fired back.

_________________
"You seem a decent fellow. I hate to kill you."
"You seem a decent fellow. I hate to die."
Grendel
Ninja Admin




PostPosted: Tue Aug 11, 2009 2:50 pm View user's profile Reply with quote Send private message

BUBBALOU wrote:
People are probably wondering what a 3DPP is - that's what they called the Precision Pro (3D Pro Plus) until the "3D Pro" Line was dropped

AFAIK there never was a PP "2.0". There were only the 3D Pro Plus and the Precision Pro. The difference is the added USB interface. The sticks are clearly named on the base plate, I would be happy to hear from someone whos Precision Pro is labled as such w/ a part no. different from X03-57540 and a product id. not starting w/ 85791.

Also, I yet have to see the mysterious "static buildup" in person that MS claims existed. IMHO that's FUD to mask their driver problems.
BUBBALOU
Insane!




PostPosted: Tue Aug 11, 2009 6:41 pm View user's profile Reply with quote Send private message

Grendel wrote:
I yet have to see the mysterious "static buildup" in person that MS claims existed.


Oh it happens, and your 3DP_Vert USB Converter does nothing to prevent it. It even happened when I used my CH Pro Throttle Gameport edition, where as the 3dpro plugged directly into the throttle in a daisychain fashion. Leave the joystick plugged in for a while, more of a simulated ground effect.


Microsoft Sidewinder Precision Pro 2.0 is exactly how Microsoft refers to it's own product

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Grendel
Ninja Admin




PostPosted: Tue Aug 11, 2009 6:56 pm View user's profile Reply with quote Send private message

BUBBALOU wrote:
Grendel wrote:
I yet have to see the mysterious "static buildup" in person that MS claims existed.


Oh it happens, and your 3DP_Vert USB Converter does nothing to prevent it. It even happened when I used my CH Pro Throttle Gameport edition, where as the 3dpro plugged directly into the throttle in a daisychain fashion. Leave the joystick plugged in for a while, more of a simulated ground effect.

Can you elaborate that ? I never had a problem w/ the stick during developement (lots of plugging in & out) nor now (on the comp for 24/7). What does it do when that "static buildup" happens ? Any idea what leads to the buildup ?

BUBBALOU wrote:
Microsoft Sidewinder Precision Pro 2.0 is exactly how Microsoft refers to it's own product

Where ? In the MS INF files and MSDN the sticks are refered to as "Precision Pro" and "Precision Pro (USB)". Officially MS doesn't distinguish between the 3D Pro Plus and the Precision Pro, both are refered to as PP. Makes sense since they behave the same from the software POV. There are 6 reference to a "PP 2.0" in the knowledge base that are obviousely a typo (since they also reference a Precision 2 1.0 and no Precision Pro) and 164 references to "Precision Pro".
BUBBALOU
Insane!




PostPosted: Wed Aug 12, 2009 1:52 am View user's profile Reply with quote Send private message

yeah because your looking in the knowledge base for USB

so all your going to see is

Precision Pro 2.0
and Precision 2 1.0

buts that's ok, keep looking ye shall find it! I have faith in you Wink
--------------------------------------------------------------------------------

Well when the static builds up on the old gameport you would get the old not connected, now given i never unplugged my gameport joysticks at all except in this circumstance

Present Day: with the converter it goes into a constant connect-reconnect every 3 seconds, quite annoying.

Choices unplug joystick for a while, or plug in standby joystick into the converter, well when you are about to play a game, it is only logical. Now usually within a few minutes you normally could plug back in the problem joystick without an issue, where as the Microsoft database says it could take a couple of hours. For a test when I was having the issue I moved the problem joy while it was having issues and plugged into a usb port on my keyboard.... was definitely not good test , shut down my g15 keyboard also another time into a different PC. err not good either.

Wait a few minutes, everything works fine for another week or so

it's not cables
not the converter
not the cable to the joystick
happens on multiple joysticks
inherent of the Malaysian beast that is the M$3dpro and it's fellow descendants , very rare with my Pre2

_________________
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence
Foil
2*pi*r




PostPosted: Wed Aug 12, 2009 8:24 am View user's profile Reply with quote Send private message

Odd. I haven't seen any issues with static-buildup, either. (I've used MS Sidewinder sticks since '95 or so.)

_________________
"You seem a decent fellow. I hate to kill you."
"You seem a decent fellow. I hate to die."
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