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   Descent BB Forum Index > Descent Multiplayer > Linux server problem after client connect Post new topic   Reply to topic
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Oleham
Trainee




PostPosted: Wed Aug 18, 2010 6:01 am View user's profile Reply with quote Send private message

Hello!

I run 1.4 server on linux server. I used standard rpm distributed at the net.
After server run it shows many symbols and then says

Analyzing data...
Setting 'PPS' variable to 8.
Setting 'TimeLimit' variable to 60.
Setting 'KillGoal' variable to 0.
Setting 'RespawnTime' variable to 25.
Setting 'GameName' variable to Multiplayer Game!.
Setting 'MissionName' variable to fury.mn3.
Setting 'Scriptname' variable to Anarchy.
Setting 'ConnectionName' variable to Direct TCP~IP.
Setting 'NumTeams' variable to 2.
Setting 'MaxPlayers' variable to 4.
Setting 'AllowRemoteConsole' variable to 0.
Connection DLL initialized.
Mission 'fury.mn3' loaded successfully.
Opening level 'TheCore.d3l'...Analyzing data...Fury level 1 0 Percent Completet Complete Analyzing data...Fury level 1 100 Percent Complete
*Entering observer mode.

It is ok as I c.

But after any client connected to the server it says

*Reliable buffer overrun ()

And client shows WAITING FOR THE SERVER

I guess this is linux server kinda problem or tunning issue.

Could anybody help me with that? Seems it is common problem of linux?
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