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   Descent BB Forum Index > 6DoF Game Development > Into Cerberon: New Pyro, New Team Member, New Release! Post new topic   Reply to topic
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HeXetic
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PostPosted: Sun Sep 16, 2007 2:35 pm View user's profile Reply with quote Send private message



A cornucopia of updates from the Into Cerberon team this weekend.

First and foremost, we have a new team member on board. Jon "Verran" Vukovich will be contributing music tracks to IC, providing a soundtrack for maps ic_mine and ic_damp in the forthcoming IC 004 release. Verran has previously done some outstanding work for the Core Decision team and I'm glad to have his help with Into Cerberon.

Secondly, we have a new Pyro GX, or rather a re-worked Pyro GX. iceheart has redone our low-poly in-game version from Spectre's original high-poly model, with new normal maps, a new texture, and about 1600 less triangles - a considerable 20% drop! I think you'll agree that it looks even better than our old one:



With all this fun stuff happening we've made a new internal release, and if you're wondering why I'm telling you this, it's because I've decided that our internal releases shouldn't be so internal anymore. Since our fanbase is mostly hardcore fanatics who are dying for updates, it seemed to me like we might as well let them in on the internal release cycle so that they can enjoy the new features in IC before the official, polished & documented releases go out. As such, our 2007-09-16 internal release build is now available to the public, bringing a number of improvements to the table over IC 003a. Please note, you'll need to have IC 003a installed before applying the IR package, and the IR build will only work on Windows machines.

Of course, a new release isn't any good without somewhere to play it, which is why I'm running a dedicated server all day at 76.67.52.130:27666 -- it should be visible in the standard multiplayer server list, but you can pull down the console and type "connect 76.67.52.130:27666" instead to jump in directly. If everything goes well I'd be glad to make the server a regular thing -- I finally got a halfway decent Internet connection a few weeks ago, so it shouldn't be too much of a burden.

Enjoy the updates, and stay tuned to more Doom 3 6DOF action from Into Cerberon!
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